It’s awesome to have someone write a totally unsolicited and unprovoked analysis - heck, love letter - about something you’ve made, but you know what’s even cooler? When they get it. This person gets it. Check it out:
There are many details to enjoy. For example, the Options menu shows our hero standing in the tilt sensitivity slider, so you can adjust the tilt strength to your satisfaction as you move the character and get a real sense of how it will affect gameplay. This is awesome — it should be available in every tilt-based game. Simple and very effective.
That’s the sort of thing Matt and I really get a kick out of.